Current Features

(note that this is not a comprehensive list)

  • Quickly assemble existing map tiles into a large map layout.
  • Media Types: Tiles, Tile Overlays, Items, Textures, Walls, Masks
  • Convenience of the MapForge Add-On format: The software organizes the content into logical categories and groups together any variants. This makes browsing the content to find what you need very fast and efficient. It also knows how large each asset should be (in grid squares), and lets you know if a given map you’ve created can be used in commercial/published projects.
  • Support for layers (to adjust the stacking order of assets on a map).
  • Apply bitmap filters to create special effects such as Bevel, Glow, Drop Shadow, Stroke, Color Adjustment, Brightness/Contrast, etc.
  • Randomization features for tiles, for textures (to avoid repeating patterns).
  • Adjust the location, scale, rotation, and opacity of any placed item.
  • Toggle between day & night versions with the click of a button.
  • Output an inventory of the Tiles used to create a map layout (potentially useful for planning layouts of pre-printed tilesets you own, or of Dwarven Forge 3D terrain tiles)
  • Ability to mark media that should only appear on the GM version of a map (e.g. room key numbers, traps, secret doors, etc.).
  • Export the entire map at once, or just the part/s you want.

Planned Features

(note that this is not a comprehensive list)

  • Drawing tools will allow you to draw map elements such as floors and walls using textures.
  • Group layers and show/hide/adjust the entire group as a whole (e.g., the contents of a given room), for greater project organization.
  • Randomization featureĀ for placed items (e.g. randomly scatter trees, automatically varying their size and rotation)
  • Additional convenience of the MapForge Add-On format: The software will know where the exits are on each tile, what tiles can be placed next to it and connect properly, and will make it easy to find content via tags and keyword searches.