Many of you have likely been disappointed by prior map-making software, so a healthy degree of skepticism is expected. That is why I am making the MapForge software publicly available. Download the software and try it out for yourself, in order to evaluate it. Take the program for a spin to see if this is the program you want/expect it to be.
Note that some features such as the draw/paint tools are not expected until MapForge v1.2, and that all MapForge v1.x releases will be free updates for both licensed and unlicensed users.
Click here to download MapForge v1.0.6 for Windows (Zip, 38.2 MB)
Click here to download MapForge v1.0.6 for Windows (Installer, 30.2 MB)
Click here to download MapForge v1.0.6 for Mac OS X (DMG, 47.9 MB)
Click here to download MapForge v1.0.9 for Windows (Zip, 752.6 MB)
Click here to download MapForge v1.0.9 for Windows (Installer, 454.4 MB)
Click here to download MapForge v1.0.9 for Mac OS X (DMG, 760.9 MB)
Click here to download a patch for MapForge v1.0.9 (OS-independent, 14.1 MB)
Note: MapForge v1.0.7 and greater provide access to a new media type which you haven’t seen in prior releases: Textures. Many free and paid Add-Ons contain Textures, so browsing the Add-Ons in this version will expose that content to you. If you purchased “SG’s Fantasy” Add-On, please be sure to download the newly-updated version which fixes problems found in certain textures. The download link has not changed. If you plan on trying out v1.0.7 or greater, I strongly suggest you watch the video posted in this Kickstarter Update.
IMPORTANT! If you are new to MapForge, be sure to read the “Technical Tips” section below. The suggestions there will help you avoid most common problems.
The software comes with one free content Add-On included (pre-installed), so that newcomers have some assets to play around with immediately. But there’s much more free content available, so be sure to download the free Add-Ons you want from the MapForge Store.
If you had already downloaded and installed Add-Ons into a previous release of MapForge, just drag over the Add-On files to your new installation’s “Add-Ons” folder. Don’t forget that one of the Add-Ons had to be re-released, so make sure you have the updated version.
Important Tip: Some users have reported errors when too many Add-Ons are loaded/active at once. Simply disabling some Add-Ons should help prevent out-of-memory errors. You deactivate an Add-On by moving it to the “Disabled Add-Ons” folder prior to launching MapForge. Changes and optimizations in the most recent MapForge releases should allow users to have more Add-Ons enabled at once.
All users: If you see a message asking that you please install ShockWave, don’t. Shockwave is not required. Most likely, you have not heeded one or more of the instructions provided below. MapForge is entirely self-contained, meaning you don’t need to install any additional software or frameworks. If you see a message to that effect, ignore it; the problem lies elsewhere (contact me for troubleshooting assistance once you’ve tried all the suggestions below).
Windows users: If you opted for the Zip version, it’s recommended that you unzip the downloaded file using the built-in Windows unzipping utility, rather than a third-party tool, and to not attempt to launch MapForge from within the uncompressed Zip file. Don’t install MapForge in your Programs directory, as the app needs to write files to disk and Windows doesn’t like that happening in the Programs folder. If you want to launch MapForge from your desktop, don’t simply move the executable there. The executable needs to reside in the same folder it comes in, so that it can access the Support Files, Xtras, etc. Instead, drag an Alias/shortcut of the MapForge app to your desktop. Select “Properties” on the “MapForge.exe” file and set the program to always run as an administrator. If you use Windows Defender or the like, be sure to allow MapForge access to the internet, particularly if the app appears to lock up during launch. If MapForge won’t launch on your PC without locking up or quitting, see the section called “Windows-specific Incompatibility Discovered” in this Kickstarter Update.
64-bit Windows users: MapForge is a 32-bit app, so users with a Windows 64-bit OS are advised to set the 32-bit compatibility mode (instructions for that can be found here). Win 8 or Win XP SP3 mode are recommended. Select a mode that allows the drag-and-drop feature to work properly. Only after settling on a compatibility mode should you request your license and Add-On registration codes, because changing modes will invalidate prior codes (because your Challenge Code will change).
Mac OS Sierra or High Sierra users: Depending on your computer’s security settings, it’s possible that Mac OS’s Gatekeeper feature will not allow the program to launch unless you first follow the “special measures” mentioned here (if you launch MapForge and it immediately starts asking you for files it can’t locate, it’s a sign that you may not have properly followed those one-time instructions.). In “System Preferences > Security & Privacy”, you should set it to “Allow software from identified developers”. As of v1.0.3, MapForge should run fine for High Sierra users (prior releases of MapForge tended to crash under High Sierra shortly after launching it). The DMG file is code-signed.
I advise everyone to read the included “ReadMe” document, since by doing so you’ll discover lots of stuff you can do that you wouldn’t otherwise know about.
Please provide feedback to let me know what you like, what you don’t, to suggest improvements, report bugs or to request features. Email me at support (at) mapforge-software.com.
The next major MapForge release (v1.1) will add a tag-based Search feature, so you can make maps faster by finding the assets you need quicker. Support for multi-file operations will also be added to the drag-and-drop feature. Randomization of textures using the Build tool will also be possible with this update.
After that, v1.2 will probably enable the drawing tools, which will allow you dynamically create shapes that can be assigned colors and/or textures. The goal is to make MapForge a much more full-featured mapping app that isn’t limited to stamping pre-made content.