Planned Features

(note that this is not a comprehensive list)

• Quickly assemble existing map tiles into a large map layout.

• Support for layers (to adjust the stacking order of items on a map).

• Group layers and show/hide/adjust the entire group as a whole (e.g., the contents of a given room), for greater project organization.

• Randomization features for textures (to avoid repeating patterns) and for placed items (e.g. randomly scatter trees, automatically varying their size and rotation).

• Adjust the location, scale, rotation and opacity of any placed item.

• Toggle between day & night versions with the click of a button.

• Media Types: Tiles, Tile Overlays, Items, Textures, Walls, Masks

• Ability to mark media that should only appear on the GM version of a map (e.g. room key numbers, traps, secret doors, etc.).

• Apply bitmap filters, for special effects such as Bevel, Glow, Drop Shadow, Stroke, Color Adjustment, Brightness/Contrast, etc.

• Convenience of the MapForge Add-On format: The software knows how large each tile should be (in grid squares), where the exits are, what tiles can be placed next to it and connect properly, and makes it easy to find content via tags and keyword searches.

• Export the entire map at once, or just the parts you want.